Dailies & Resources
Daily routines execute quickly, carry minimal failure penalties, and yield steady rewards. Enable all applicable routines aligned with daily server reset schedules.
Automated Claims (Reward)
Collects all ready rewards from the primary game interface in a single pass:
| Option | Function |
|---|---|
CollectOil | Claims canteen oil |
CollectCoin | Claims merchant coins |
CollectExp | Claims lecture hall experience |
CollectMission | Claims completed daily/weekly mission rewards |
CollectWeeklyMission | Claims weekly reward chests |
Enabling all options is safe and serves as a baseline verification test following initial setup.
Commissions (Commission)
| Attribute | Details |
|---|---|
| Purpose | Automatically claims completed commissions and dispatches optimal new missions |
| Prerequisites | Commission slots unlocked |
| Key Options | PresetFilter, DynamicProgramming (dynamic programming selection), DoMajorCommission |
| Advanced | TierValueRatio, DelayHalfLife, DeadlineFutureHorizon control time/value trade-offs |
| Alerts | CommissionNotifyReward, DetectShipDrop, GemNotify dispatch notifications for rare drops |
| Verification | New dispatches appear in the game dock; logs record claim and dispatch events |
Configure NoFreeShipPolicy and AutoPickShip to handle dock capacity limits when commissions award ships.
Research (Research)
| Attribute | Details |
|---|---|
| Purpose | Selects scientific research projects, claims finished blueprints, and queues new tasks |
| Prerequisites | Research lab unlocked; available research queue |
| Key Options | UseCube (spends cubes on high-yield research), UseCoin, UsePart |
| Project Filtering | PresetFilter (e.g. focus equipment analysis), CustomFilter |
| Delay Strategy | AllowDelay pauses execution briefly to wait for better project rolls |
| Verification | Active research project displayed; logs output project title and remaining duration |
Cube Usage vs. Gems
UseCube spends Wisdom Cubes for rapid research. AzurPilot never spends paid gems automatically without explicit user intervention.
Tactical Class (Tactical)
| Option | Function |
|---|---|
TacticalFilter | Priority filters for target skills |
RapidTrainingSlot | Utilizes rapid training slots |
SkillAutoSwitch | Automatically rotates to the next skill once level 10 is reached |
ControlExpOverflow | Restricts textbook tiers to prevent exp waste (T4/T3/T2/T1) |
AddNewStudent | Automatically assigns new students within MinLevel and MaxLevel |
Dormitory (Dorm)
| Option | Function |
|---|---|
Collect | Gathers dorm coins and heart affection |
Feed | Restocks snacks |
FeedFilter | Snack consumption priority |
ReserveFood | Food reserve floor |
BuyFood | Purchases snacks with coins when depleted |
BuyFurniture.Enable | Automatically purchases furniture sets (optional) |
Meowfficer (Meowfficer)
| Option | Function |
|---|---|
BuyAmount | Number of daily Meowfficer boxes purchased |
FortChoreMeowfficer | Assigns Meowfficers to fortress chores |
MeowfficerTrain.Enable | Automated Meowfficer training |
MeowfficerTrain.Mode | Training routine strategy |
ScoreTalents / ScoreThreshold | Evaluates talents against scoring baselines |
MaxFeedLevel | Maximum feeding level cap |
Use the "Tool → Meowfficer Scoring" utility to benchmark talent tiers against community guides.
Guild Logistics (Guild)
| Option | Function |
|---|---|
GuildLogistics.Enable | Accepts and submits guild logistics orders |
GuildLogistics.SelectNewMission | Automatically selects new missions |
GuildOperation.Enable | Participates in guild boss operations |
GuildOperation.AttackBoss | Automatically attacks active boss |
JoinThreshold | Minimum participant threshold required to engage |
Cognitive Awakening (Awaken)
| Option | Function |
|---|---|
LevelCap | Target awakening level cap |
Favourite | Prioritizes favorited ships |
Consumes Cognitive Chips to uncap max-level ships; skips execution when materials are depleted.
Secretary Rotation (Secretary)
Rotates secretary ships once target affection thresholds are reached:
| Option | Function |
|---|---|
CustomFilter | Candidate ship criteria |
LowFavorabilityPriority | Prioritizes ships with lower affection |
FavouriteOnly | Restricts candidates to favorited ships |
CheckInterval | Rotation check frequency |
BackupEnable | Retains original secretary as a fallback |
Combat Handover (OperationHandover)
Automates combat handover vouchers:
| Option | Function |
|---|---|
Count | Batches submitted per run |
UseHandoverBook | Spends handover vouchers |
ConsumeAllBook | Consumes all vouchers; timing set by ConsumeAllBookWeekday / Time |
OilLimit | Oil reserve threshold |
Warehouse Inventory Statistics (StorageStatistics)
Scans material inventories for designated SSR/UR items, verifying items across pagination passes before updating statistics:
- Disabled by default; runs every 7 days once enabled, or on demand.
- Purely observational; consumes zero items.
- Configured for verified CN server templates.
Daily Challenges (Daily)
| Option | Target Mission |
|---|---|
UseDailySkip | Uses quick challenge tickets |
EscortMission / EscortMissionFleet | Escort missions and fleet assignment |
AdvanceMission / AdvanceMissionFleet | Advance operations and fleet assignment |
FierceAssault / FierceAssaultFleet | Assault missions and fleet assignment |
TacticalTraining / TacticalTrainingFleet | Tactical training and fleet assignment |
SupplyLineDisruption | Submarine supply disruption |
ModuleDevelopment / EmergencyModuleDevelopment | Augment module development |
Hard Mode (Hard)
| Option | Function |
|---|---|
HardStage | Target Hard mode stage |
HardFleet | Fleet assignment |
Runs daily attempts following server resets. Ensure fleet compositions meet stage-specific hull restrictions (CV/BB).
Exercise (Exercise)
| Option | Function |
|---|---|
OpponentChooseMode | Opponent selection strategy |
OpponentTrial | Runs pre-battle evaluation |
ExerciseStrategy | Attack strategy |
DelayUntilHoursBeforeNextUpdate | Delays attacks until shortly before reset to find easier matches |
LowHpThreshold | Emergency retreat HP threshold |
Challenge Mode (LimitChallenge)
Attempts monthly challenges up to target difficulties, with a single sortie per tier. Halts on defeat until next month.
| Option | Function |
|---|---|
TargetLevel | Target challenge difficulty tier |
Month / CompletedLevel / AttemptedLevel / Failed | Internal progress state tracker |
Requires pre-configuring challenge fleets inside the game.
In-Game Shops
General Merchant (ShopFrequent)
| Option | Function |
|---|---|
Enable | Enables merchant shopping |
UseGems | Allows spending gems (defaults to disabled) |
Refresh | Refreshes free shop stocks |
BuySkinBox | Purchases skin boxes |
ConsumeCoins | Allows spending coins |
Filter | Purchase priority filter |
Milestone Shops (ShopOnce)
Manages Guild, Medal, Merit, and Core Data shops:
GuildShop / MedalShop2 / MeritShop / CoreShopToggle BuyUnobtainedShip to purchase ships missing from your collection archives.
Shipyard Development (Shipyard)
| Option | Function |
|---|---|
ResearchSeries | Target PR series (PR1–PR7) |
ShipIndex | Target developmental ship |
BuyAmount | Number of blueprints purchased daily |
Freebies Collection (Freebies)
| Group | Claim Targets |
|---|---|
BattlePass.Collect | Cruise Pass progression rewards |
DataKey.Collect | Daily War Archives data keys |
Mail.* | Claims mail attachments and cleans mailbox (ClaimMerit, ClaimMaintenance, DeleteCollected) |
SupplyPack.Collect | Weekly free supply packs |